Imperator Rome - Deluxe Edition [Incl DLCs]

Imperator Rome - Deluxe Edition [Incl DLCs]

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Description
Imperator: Rome Год выхода: 2019

Жанр: Simulation, Strategy, 3D

Разработчик/Издательство: Paradox Development Studio / Paradox Interactive

Язык интерфейса: EN/FR/DE/ES/CN + Русский

Язык озвучки: -

Тип издания: RePack

Таблетка: Вшита (CODEX) Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)

Процессор: Intel® Core™ i3 2.66 GHz

Оперативная память: 4096 Mb

Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с

Графический ускоритель: 2048 Mb, OpenGL 3.0

Свободное место на HDD: 4 GbImperator: Rome – это новейшая масштабная стратегия от Paradox Development Studio. Игра охватывает несколько неспокойных веков, начиная с раздела империи Александра Македонского на востоке и заканчивая основанием Римской империи, и предлагает вам испытать все радости и тяготы становления новой империи в классическую эпоху. Управляйте гражданами, остерегайтесь предателей и горячо почитайте богов.

Update v2.0 (Marius)ЦитатаКто-то писал:
Below you can find the CHANGELOG:



Greetings all!

As is tradition, the diary before an update contains the list of patch notes for the upcoming DLC and free update. Roma Invicta!




###################

# Free Features

###################




- UI: Entirely redesigned UI with a new visual style

- UI: Added nested tooltip and game-concept support

- Inventions: Technology advances now provide 1 Innovation per level

- Inventions: Spend innovations in new branching trees to specialize your civilization

- Inventions: Numerous augmentations to existing mechanics, government interactions, and unit abilities can be unlocked through the invention tree

- Military: Raise Levies from your integrated pops in times of war

- Military: Form standing Legions, appoint Legates and Tribunes, and track their accomplishments

- Military: New Engineer unit type which aids in river crossings, sieges, and paving roads

- Military: Combat Width is now dynamic and based on terrain

- Military: 9 new unique 3D unit models for Legions

- Military: Military traditions now displayed in tree structure

- Military: Military tradition groups now unlockable based on integrated cultures [If enough integrated pops are present, theoretically any military tradition group can be acquired]

- Military: New Legacy of Alexander wargoal for successor kingdoms, in which the ownership of conquered territory is flipped immediately [as in civil wars]

- Military: Occupying a province’s and forts capital now occupies the entire province, removing need for carpet sieges

- Buildings: Ports can now be built in any coastal territory

- Buildings: Ports now come in tiers, with higher tiers able to build larger ships

- Buildings: Buildings can now be limited to a specific cap

- Buildings: Buildings now contribute to civilization level in territories

- Buildings: Various buildings are now unlocked by invention trees

- Buildings: All buildings rebalanced, including larger effects, rebalanced prices, and AI weighting - see below for detail

- Trade: Individual Provinces can now be set to automatically (but slowly) seek goods to import

- Character Interactions: Added Support Pretender, boosting the powerbase of a chosen pretender in any foreign monarchy [old succession crisis interaction renamed to Intervene in Crisis]

- Character Interactions: Added Espionage, unlocked by invention, allows visibility of foreign manpower and treasury counts [now hidden by default] with events for sabotage and more





###################

# Expansion Features

###################




- Great Wonder designer has been added, enabling customized wonders to be constructed

- New Great Wonder modifier tiers can be unlocked in invention trees

- 18 new Diadochi Mission trees have been added, covering Thrace, the Antigonid Kingdom, Egypt, Macedon, and the Seleukid Empire

- 24 Honors and Dishonors can be earned by Legions distinguishing or disgracing themselves with their actions

- 13 new Deities have been added - hail Sobek

- 29 new Treasures can now be acquired

- League City subject type added, acquired through the invention tree system

- Alexander’s Panoply and Anthologia Philosophike treasure decisions have been added, allowing you to consolidate the effects of multiple smaller treasures

- 3 new music tracks with a focus on war and battle





###################

# Gamebalance

###################




# Economy



- Manpower pools now regenerate faster, but only store 12 years-worth of manpower

- Freemen and tribesmen now provide increased manpower

- Most sources of tax income have been reduced

- Population output in all territories is now reduced by 30%

- Settlements now have 50% reduced ship building speed and a 15% malus to pop output, from 25%

- Tributaries now have their tribute removed from their resources instead of just adding to the overlord

- Build Road cost is reduced by Engineer cohorts

- Food production now possible without surplus

- Added an additional integrated culture for Antigonids, to give them a bit more fighting power

- Governors now receive a standard wage of 0.2% of national income in addition to the provincial wage

- Governor’s standard wages increased by 100% when their levy is raised

- Low Fort Maintenance now reduces fort maintenance by 15% from 25%



#Buildings Rework City Details:



- Granary: 100 gold, +200 Provincial Food Capacity, +2% Civilization Level

- Library: 100 gold, +5% Research Points, +2.5% Conversion Speed, +2% Civilization Level

- Marketplace: 100 gold, +2.5% Base Trade Routes, +2.5% Assimilation Speed, +2% Civilization Level

- Training Camp: 100 gold, +10% Manpower, +2% Civilization Level

- Tax Office: 100 gold, +10% Tax, +2% Civilization Level

- Academy: 150 gold, 3 per city, +4% Noble Happiness, +5% Noble Desired Ratio, +0.01% Monthly Civilization Change, +3% Civilization Level

- Court of Law: 150 gold, 3 per city, +6% Citizen Happiness, +10% Citizen Desired Ratio, +0.01 Territory Provincial Loyalty, +3% Civilization Level

- Forum: 150 gold, 3 per city, +6% Freeman Happiness, +10% Freeman Desired Ratio, +2.5% Monthly Food, +3% Civilization Level

- Mill: 150 gold, 3 per city, +6% Slave Happiness, +6% Slave Output, +10% Slave Desired Ratio, +3% Civilization Level

- Aqueduct: 150 gold, +4 Population Capacity

- Earthworks: 150 gold, 1 per city, +25% Fort Defense, -10% Population Output, +1 Hostile Attrition, -3 Combat Width

- Theater: 300 gold, 1 per city, +10% Integrated Culture Happiness, +2 Pop Assimilation Speed, +0.05 Provincial Loyalty, +5% Civilization Level

- Temple: 300 gold, 1 per city, +10% State Religion Happiness, +2 Pop Conversion Speed, +0.05 Provincial Loyalty, +5% Civilization Level

- Foundry: 300 gold, 1 per city, -4 Slaves for Surplus, +10% Population Output, +50% Starting Experience, +5% Civilization Level



#Buildings Rework Settlement Details:



- Barracks: 200 gold, +20% Manpower, -25% Migration Speed, +8% Freeman Happiness, +15% Freeman Desired Ratio, +5% Civilization Level

- Mine: 200 gold, -5 Slaves for Surplus, -25% Migration Speed, +5% Civilization Level

- Tribal Settlement: 200 gold, +10% Population Capacity Modifier, -2.5% Citizen Desired Ratio, +30% Tribesman Output, +8% Tribesman Happiness

- Slave Estate: 200 gold, -25% Migration Speed, +50% Monthly Food Modifier, +30% Slave Output, +5% Civilization Level

- Farming Settlement: 200 gold, -5 Slave for Surplus, -25% Migration Speed, +50% Monthly Food Modifier, +5% Civilization Level

- Provincial Legation: 200 gold, +75% Migration Speed, +15% Assimilation Speed



#Buildings Rework Shared Details:



- Fortress: 150 gold, -5% Manpower, +1 Fort Level, +5% Fort Defensive, +1% Civilization Level

- Port: 150 gold, +1 Population Capacity, +15% Ship Recruit Speed, +0.1 Migration Attraction, +0.1 Migration Speed





#Population



- Population growth speed and capacity now scale with civilization value, and are increased less by external sources

- Tribesmen now consume less food

- Population migration speed reduced significantly, with the exception of tribesmen

- All settlement buildings now reduce migration speed from their territory by an additional 25% (bringing it to -100%: this will now effectively remove migration unless there are extenuating circumstances such as occupation/famine/unrest)



#Technology



- Civic technology now grants 1% population capacity and 1% global food per level

- Civic technology no longer grants Commerce Income

- Oratory technology now grants 0.5% global civilization value per level, from 2%

- Religious technology now grants 2% Omen power per level, from 2.5%





# Governments



- Monarchies can choose a primary heir from the pretenders with the Anoint button, with positive and negative event consequences possible

- Added rare event for large unstable AI tribes to splinter into subjects and free states

- Added Elective Monarchy government type

- Improved republic agenda selection logic

- Rebalanced ‘Senatorial Chambers’ harsh happiness modifier in tribal reform mission





# Religion



- Added Hellenic deities Dioskourai (Greek) and Castores (Roman)

- Treasures can now be individually removed from non-pantheon Holy Sites as well





# Units



- All cultures or culture groups now have a levy template, indicating which unit types their poptypes will raise. This should result in geographically appropriate levied armies

- Levies are now raised from integrated culture pops in governorships

- If a governorship is incapable of supporting raised levied units; the associated units will begin taking attrition until they are removed

- Levies no longer have a maintenance cost - instead their pops cease producing base resources while raised

- Regular unit (legion) maintenance increased significantly

- Mercenary maintenance cost reduced to 150% of base

- Military experience is acquired when disbanding experienced levies

- Levies may not be disbanded during war

- Powerbase from loyal veterans reduced significantly

- Loyal levied units now grant loyal veterans to their governor when disbanded

- Strategic trade goods have no bearing on levy composition, we now assume that cultures bring their horses/elephants with them.

- Strategic trade goods are now required to be present in a governorship/region in order to recruit units of the linked type in a legion.





# War & Peace



- Woo General interaction now transfers foreign legates

- Triumphs may now only be held for generals who have won sufficiently large battles

- A provincial Fortress limit has been added which will incur costs when exceeded

- All countries with Pirate Heritage now have access to the Slave Raid naval ability

- Forced March unit ability is now unlocked in the Martial invention tree

- Carpet Siege unit mission added, replacing Fight Rebels, useful in civil and Diadochi wars

- Being at Peace once again reduces War Exhaustion (by 0.08pm) to counterbalance new sources of War Exhaustion gain (levies and great conquest wars)





#Characters



- Brave trait no longer reduces loyalty





# Other



- Happiness for Same Culture modifier significantly increased for top rank nations

- Tyranny now reduces character loyalty by 15% less

- Colonization now requires 8 pops in a neighboring territory, from 10

- Reworked all modifier durations to be at least 1 year

- Reworked costs for event options

- Vassal Integration costs (per pop) reduced by approximately 20%

- Global monthly state loyalty malus removed from nation rank

- Non-dominant primary culture territories now have +2 slaves required per trade good produced





###################

# AI

###################




# Diplomacy



- AI now less willing to join defensive leagues far away

- AI now has a default willingness to grant military access [as opposed to the previous default unwillingness]

- AI significantly better at economic diplomacy: integrating subjects, improving opinion through gifts, and insulting potential war opponents





# Economy



- AI now significantly more careful about exceeding budgetary restrictions

- AI better at handling integrated cultures, and removing integrated cultures that are no longer economically sound





# War



- AI nations with republic or monarchy government types will be far less likely to expand into tribal territory without a pre-existing claim. *Note: this behaviour is not an absolute rule*

- Antagonist AI is now appropriately horrifying





# Other



- AI will no longer be blocked in their missions by complex tasks

- AI will now change missions after 60 years following the same one





###################

# Interface

###################




# Mapmodes



- Removed the river Region/Area names to clear up the associated mapmodes





# Tooltips



- Game Concepts and tooltips added to explain major mechanics





# Unit Models



- Each culture group now has a seperate Levy and Legion model





# Other



- Available casus bellis are now displayed in the diplomacy view

- Characters can now be searched by textbox across all countries

- Cohort information breakdown moved to the Ledger

- Sacrifice button localization no longer fails to account for non-pantheonic religions

- Loading quotes revised and expanded with more high-quality doom and sass from the past!





###################

# Usermodding

###################




# Triggers



- Changed 'country_culture' trigger name to 'primary_culture'





# Other



- Added support for Legions

- Added GetCulture('tag') and GetCultureGroup('tag') loc promotes

- Added GetLegionDistinction('key') loc promote

- country_culture event link now works

- Inventions can now have effects on adoption

- Military traditions can now have effects on adoption

- Sea territories are now assigned to areas

- Impassables now have their own terrain type

- max_amount can now be defined for any building





###################

#

###################




# Achievements



- Added 10 new achievements





# Decisions



- Added 9 Anatolian formables: Lycia, Caria, Lydia, Cabalis, Milyas, Pamphylia, Lalasia, Isauria, Pisidia

- Added decision for tribes to gain extra capital civilization for a price

- Tweaked territorial requirements for Reunite Alexander's Empire decision

- Added decisions to install Philokles of Sidon and Eunostos of Soloi for Diadochi





# Events



- Reworked ‘Antigonid Cause Wavers’ events and the splitting of the Antigonid kingdom

- Added regnal name events for Egypt, Seleukids, Pergamon, Bithynia and Mithridatids if ruled by the relevant family - long live Ptolemy XXIIV

- Characters can now die during battles, not just after battles

- Reworked Mithridates event chain, a new kingdom is now created in Paphlagonia and can annex Pontus diplomatically - player can start as either Kios or Pontus

- Added option to boost Antigonos’ health for a price in his opening event

- Clarified happiness impact of family adoption event after annexation

- Pergamon is now playable via an option in the ‘Antigonid Cause Wavers’ event

- ‘Granary Fire’ event now only targets territories with granary buildings, destroying them

- Added outcome of ‘True Weather of the Soul’ where Thrace annexes part of Macedon

- Added Espionage interaction events for stealing technology and sabotaging legions

- Added an event chain for Egypt on the Athenian Tragedies

- Increased cooldown of city sacking events to prevent cash farming

- Added costly Ptolemaic dynasty event to optionally acquire Blood of the Argeads trait

- Researchers with Scholar, Intelligent, Obsessive, and Polymath traits have a chance to generate additional innovations over time. This effect can stack, and will show up when assigning research positions

- ‘Scientific Breakthrough’ now correctly describes tech progress as a percentage





#Missions



- Added bypass events to the generic infrastructure mission tree





# Setup



- Updated map in Greece, Anatolia, and Phoenicia

- Added starting trade routes for Antigonids, Macedon, and Egypt to help with their economy, mostly with their own subjects

- Added new tags in Anatolia, Black Sea, Adriatic, Paeonia, and Balearics

- Split Bithynia and Cappadocia regions with new region of Cappadocia Pontica

- Removed Pontic culture from Anatolian group (merged with Cappadocian) and renamed Greco-Pontic to Pontic

- Added Pisidian, Milyadian, Oroandian, Cabalian, Lalasian, Cennataean, Morimenian, Cataonian cultures to Anatolian group

- Moved Bithynian and added Mariandynian culture to Dacian group

- Added Talaiotic culture to Occidental group

- Added Paeonian culture to Illyrian group

- Added several major rivers

- Added many missing historical characters





# Other



- Boni and Traditionalist parties will no longer disapprove of attacking the same religion or culture, instead balking at truce-breaking

- Updated some laws and tooltips to better accommodate monotheism/Judaism

- Royal Marriage Character Interaction can now be used on children above the age of 12, with the marriage events firing once both parties are 16

- Assassinate character interaction renamed to Assassinate Rival, and can now be used on the target directly, as long as they are a rival of the ruler

- Tutor character interaction can now be used on a child directly, and for any close relative of the ruler or the ruler themselves





###################

# Bugfixes

###################




# Code



- Addressed stability issues on Mac and Linux

- Best possible province capital will now be picked when annexing a province

- Fixed on_becoming_adult on_action not firing

- Threaten War and Demand Military Access actions now work as advertized

- Fixed some missing line-breaks and names in tooltips listing modifiers

- Fixed Dismiss button not working for Researchers

- Fixed stability cost of integrating a culture remaining even if that culture no longer existed

- Fixed changing resolution on Linux making the game unplayable until restarted

- Fixed battles against barbarians not accepting reinforcements

- Fixed Mac crash after a few years of gameplay

- Fixed ‘Occupation’ war exhaustion modifier appearing on declaring war

- Fixed glowing borders sometimes not disappearing





#



- Fixed the Optimates party disliking that you gave holdings to family heads

- Fixed the Olympic games events sometimes not firing

- Fixed infants arguing their corner in senatorial war councils and being used as scapegoats in trials

- Fixed limit to number of Bloodline traits inherited by eligible children

- Fixed wrong territory being targeted in the Athenian ‘Hekatomnid Legacy’ mission task

- Fixed wrong claims given on formation of Assyria

- Fixed Naval Parity Roman mission task requiring only 1 more ship than Carthage instead of 20

- Fixed ‘Mutiny!’ event being able to target mercenary generals

- Fixed Rome being able to make Ancona a feudatory despite differing culture groups

- Fixed broken goto button in Unfriendly Neighbors event

- Fixed wrong characters referenced in ‘Wild Oats’ events and ‘Scandalous Dominus’ events

- Fixed ruler appearing on both sides of the 'Unconventional Politics' event

- Fixed a missing portrait in the event 'Bountiful Harvest'

- Fixed rulers receiving loyalty modifiers in some events

- Fixed several cases where settlements were referred to as cities

- Fixed Clan Chiefs complaining in the ‘The Neglected’ event

- Fixed mercenary characters appearing in ‘Veteran’s Due’ and ‘Scholar of the Divine’ events

- Fixed cases where local instead of global happiness modifiers were used

- Fixed cases where the wrong party’s approval would be changed

- Fixed negative tribal subject opinion modifier after reforming to a monarchy/republic

- Fixed many typos and text overflow issues

- Fixed some character loyalty modifiers not being cleared when moving country

- Added some extra checks to reduce the chance of mercenaries being chosen in events where they could be given loyalty (as Mercenaries are always at 100 loyalty)

- Fixed cooldown of the ‘Gratitude’ tributary subject event

- Fixed ‘Word from Syracuse’ Roman mission event not starting a war

- Fixed Epirote Macedon not being eligible for Antipater’s Dream achievement

- Fixed multiple families of almost the same name in Anatolian countries

- Fixed ‘Massaesylian Menace’ mission task for Carthage being impossible if they are already removed from the map

- Fixed Governors and Generals demanding Offices in the ‘Political Ambitions’ event

- Fixed some cases where numbers in tooltips had too many decimal places

- Fixed ‘Suppression of the Massyli’ event firing for Carthage when already at war with Massylia

- Fixed issues with ‘no other diplomatic tasks ongoing’ checks in Epirote mission tasks

- Fixed disloyal subjects joining ed wars which they otherwise would not

- Fixed inconsistent place names in mission tasks

- Fixed characters taking loyal veterans with them when moving countries

- Fixed Clan Chiefs taking the Demanding an Office scheme

- Fixed ‘Adriatic Opportunities’ Roman mission task making feudatories of another culture group





# Setup



- Fixed missing section of the Euphrates

- Fixed some lakes and shores not being on the painted map

- Fixed bad Latin and Greek in some territory names

- Fixed references to yet unborn Roman emperors in some territory names

- Fixed Antigonos’ half brother’s mother being the wrong character

- Fixed Salluvian culture being called Alluvian

- Removed impassable in Egypt’s Eastern Desert which would not be colored

- Added territory in India to avoid uncolorable impassables

- Fixed Trapezous starting at tech 0 instead of 2Особенности ИгрыУПРАВЛЕНИЕ ПЕРСОНАЖАМИ

Живой мир игры полон персонажей, обладающих различными навыками и чертами, которые меняются с течением времени. Они возглавляют вашу страну, управляют провинциями, командуют вашей армией и флотом и при этом наделены новой, более реалистичной внешностью.

РАЗНООБРАЗНОЕ НАСЕЛЕНИЕ

Горожане, свободные граждане, дикари и рабы — у каждой из этих групп своя культура и религия. Чем бы они ни занимались — сражались в вашей армии, пополняли вашу казну или населяли ваши колонии, — следите за их настроением, ведь от него зависит ваш успех.

ВОЕННЫЕ ТРАДИЦИИ

Каждая нация воюет по-своему. У римлян и кельтов различные боевые возможности, уникальные преимущества, способности и боевые единицы. Чтобы сорвать коварные планы противника, тщательно планируйте свои действия ещё до начала сражения.Особенности RePackОсновное Установи и играй!

За основу взята лицензия Steam | Deluxe Edition (ID: 859580)

Версия игры: v2.0

EN/RU Инсталлер

Запуск игры с рабочего стола

Смена языка в меню игры

Качество аудио 100%

Качество видео 100%ДополненияImperator: Rome - Epirus Content Pack

Imperator: Rome - Magna Graecia Content Pack

Imperator: Rome - The Punic Wars Content Pack

Imperator: Rome - Hellenistic World Flavor Pack

Imperator: Rome - Deluxe Edition Upgrade Pack

Imperator: Rome - Heirs of Alexander Content PackПрочееImperator: Rome - Art Book + Wallpapers::Релиз от SpaceX::

16.02.21 - Торрент обновлен. Игра обновлена до версии v2.0. Добавлен Heirs of Alexander Content Pack DLC.

File list
  • Imperator Rome - Deluxe Edition [Incl DLCs]
  • data1.dat 2.2 GB
  • records.ini 78 B
  • Setup.exe 5.2 MB

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